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SheerVideo User Manual Adobe After EffectsRendering: Rendering
Once a SheerVideo rendering job has been set up in Adobe After Effects, you can
Checking and Adjusting the Output Module Template Setting for a SheerVideo Rendering Job
To check and adjust the Output Module Template setting for a SheerVideo rendering job,
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Select Window > Render Queue from the menu bar in After Effects
to bring up the Render Queue dialog box.
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Click the disclosure triangle at the left side of the rendering job entry in the rendering list in the Render Queue dialog box
to display the job details.
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Check the Output Module Template Name at the bottom left.
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To switch to a different output module template,
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Select the desired SheerVideo SheerVideo Output Module Template
from the Pop-Up Menu in the Output Module field.
If the desired SheerVideo template does not appear in the menu, you need to load it first.
For information about selecting the appropriate SheerVideo Output Module Template,
see the descriptions under Loading and Selecting Output Module Templates.
Checking and Adjusting the Output Filename Setting for a SheerVideo Rendering Job
To check and adjust the output filename setting for a SheerVideo rendering job,
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Select Window > Render Queue from the menu bar in After Effects
to bring up the Render Queue dialog box.
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Click the disclosure triangle at the left side of the rendering job entry in the rendering list in the Render Queue dialog box
to display the job details.
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Check the Output Filename at the bottom right.
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To see the full pathname of the output file,
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Click on the disclosure triangle
to the left of the rendering job's Output Module field.
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See the full pathname immediately below the Output Module field.
Note: Clicking on the output file's full pathname open's the folder immediately enclosing the to-be-rendered output file.
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To change the location or name of the output file,
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Click on the Output Filename in the Output To field.
to bring up the Output Movie To dialog box.
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Name the output movie file in the Save As text field at the top of the Output Movie To dialog box.
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Click the Save button at the bottom right of the Output Movie To dialog box
Checking and Adjusting the Output Module Settings for a SheerVideo Rendering Job
To check and adjust the Output Module settings for a SheerVideo rendering job,
-
Select Window > Render Queue from the menu bar in After Effects
to bring up the Render Queue dialog box.
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Click the disclosure triangle at the left side of the rendering job entry in the rendering list in the Render Queue dialog box
to display the job details.
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Click on the disclosure triangle
to the left of the rendering job's Output Module field.
to display the Output Module details.
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Check the Format field at the top left of the Output Module details
to verify that you are outputting a QuickTime Movie.
Note: The After Effects Render Queue does not support exporting to SheerVideo QuickDraw Picture (".pict", ".pct") Files
or QuickTime Image (".qtif", ".qti") Files, although the After Effects QuickTime Export facility does.
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Check the Output Info field near the top left of the Output Module details
to verify that you are using the desired Sheer codec.
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Ignore the Spatial Quality setting at the middle left of the Output Module details,
which is always Most (100).
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Check the Channels field at the top right of the Output Module details
to verify that you are storing either RGB or RGBA,
depending on whether or not you want to store an alpha channel.
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Check the Depth field near the top right of the Output Module details
to verify that you are outputting Millions of Colors (or Millions of Colors+, with alpha)
for any Sheer RGB[A] 8bf codec,
and Trillions of Colors (or Trillions of Colors+, with alpha)
for any Sheer RGB[A] 10bf or Sheer Y'CbCr[A] codec.
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If you are outputting an alpha channel,
check the Color field near the top right of the Output Module details
to verify whether the RGB channels are Straight (unmatted) or Premultiplied (matted) by the alpha channel.
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To change any of these Output Module settings,
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Create a customized copy of the Output Module Template by one of the following methods:
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Click the Output Module Template Name in the Output Module field
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Select Custom... from the Pop-Up Menu in the Output Module field
to bring up the Output Module Settings dialog box.
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To change which channels are stored,
select the desired set of channels from the Channels pop-up menu
at the top right of the Video Output section of the Output Module Settings dialog box:
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RGB, to store just the (red, green, blue) color channels, without alpha,
if you don't need to preserve the alpha channel.
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RGB + Alpha, to store the color channels with alpha (red, green, blue, alpha),
if you need to retain the alpha channel.
Note that SheerVideo does not yet include a codec for alpha only.
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To change the precision of the output to the encoder,
select the desired precision from the Depth pop-up menu
near the top right of the Video Output section of the Output Module Settings dialog box:
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Millions of Colors (or Millions of Colors+, if you're including alpha),
to output 8 bits per channel to the Sheer encoder.
This is the setting you should use for the Sheer RGB[A] 8bf codec.
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Trillions of Colors (or Trillions of Colors+, if you're including alpha),
to output 16 bits per channel to the Sheer encoder.
This is the setting you should use for the Sheer RGB[A] 10bf codec
and for any Sheer Y'CbCr[A] codec.
Note: SheerVideo does not yet provide a Sheer RGB[A] 16bf codec.
The Sheer RGB[A] 10bf codec preserves only 10 bits of information per channel.
If you need to retain the full 16 bits per channel, output to 'b64a' or 'L64A' (RGBA 16b) or 'b48r' (RGB 16b).
The Sheer Y'CbCr[A] 10b codecs also store only 10 bits per channel, but need to get 12 bits per RGB channel from After Effects for lossless throughput with Synchromy.
Similarly, the Sheer Y'CbCr[A] 8b codecs store only 8 bits per channel, but need to get 9 bits per RGB channel from After Effects for lossless throughput with Synchromy.
See the Final Workflows page for a discussion.
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To change the color interpretation of the output images,
select the desired color interpretation from the Color pop-up menu
on the right side of the Video Output section of the Output Module Settings dialog box:
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Straight (unmatted) to output the RGB channels with premultiplying them by the alpha channel.
Use this setting if you need to be able to use the output content without the matte imposed by the alpha channel.
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Premultiplied (matted) to output the RGB channels after premultiplying them by the alpha channel.
Use this setting if you will only need to use the output content with the matte imposed by the alpha channel,
and still need the alpha channel for further compositing work or other purposes.
Note, if you only need the matted content, and you don't need the alpha for any further purposes,
you should omit the alpha channel to save space and processing time.
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Click the OK button at the bottom right of the Output Module Settings dialog box
to confirm the changes and dismiss the Output Module Settings dialog box.
Your rendering job will now use the changed settings,
and the output module settings for the rendering job will now be listed as being "Based on" the original Sheer template.
Checking and Adjusting the SheerVideo Settings for a SheerVideo Rendering Job
To check and adjust the Sheer encoder settings for a SheerVideo rendering job,
-
Select Window > Render Queue from the menu bar in After Effects
to bring up the Render Queue dialog box.
-
Click the disclosure triangle at the left side of the rendering job entry in the rendering list in the Render Queue dialog box
to display the job details.
-
Create a customized copy of the Output Module Template by one of the following methods:
-
Click the Output Module Template Name in the Output Module field
-
Select Custom... from the Pop-Up Menu in the Output Module field
to bring up the Output Module Settings dialog box.
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Click the button at the top left of the Video Output section of the Output Module Settings dialog box
to bring up the Compression Settings dialog box.
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Select the desired Sheer codec
in the Compression type pop-up menu at the top of the Compression Settings dialog box:
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Sheer, to let SheerVideo automatically choose the appropriate Sheer pixel type
according to the video pixel format that it receives from the After Effects Render Queue,
which is always either RGB[A] 8bf if the output percision is set to Millions of Colors(+),
and always RGB[A] 10bf if the output precision is set to Trillions of Colors(+).
Thus, in this context, selecting the generic Sheer codec is equivalent to
to selecting the specific Sheer RGB[A] 8bf codec for Millions of Colors(+),
and equivalent to selecting the specific Sheer RGB[A] 10bf codec for Trillions of Colors(+).
(See the descriptions of those codecs below.)
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Sheer RGB[A] 8bf, for use in standard-precision working compositions
and for transport to applications dealing in standard-precision scanned film and computer-generated imagery.
details
In 8-bit-per-channel Projects,
this codec perfectly encodes all RGB[A] 8bf output in real time
from After Effects' Rendering Queue facility, including all untouched RGB[A] 8bf source footage,
with an average compression power of 2.2,
so that the Sheer RGB[A] 8bf files take up only 45% as much space as uncompressed RGB[A] 8bf files,
with zero loss of information.
This codec also perfectly decodes all Sheer RGB[A] 8bf footage in real time for After Effects renderings.
For transport to other applications,
Sheer RGB[A] 8bf both encodes and decodes losslessly in real time
from and to all RGB[A] 8bf pixel formats (ARGB, and, on PC+Windows, ABGR, RGBA, BGRA, RGB, and BGR),
making it ideal for editing in those formats.
For faster but lower-quality display, the Sheer RGB[A] 8bf codec can also decode in real time
to RGB 5b pixel formats (B555, and, on PC+Windows, L555 and L565).
This codec also losslessly decodes to RGB[A] >8bf pixel formats ('b64a', 'L64A', 'b48r', 'R10k', and 'r210');
and, using Synchromy, losslessly decodes to Y'CbCr[A] ≥10b 4:4:4[:4] pixel formats ('r4fl', 'V416', and 'v410').
In addition, Sheer RGB[A] 8bf uses Synchromy to decode with the minimal loss theoretically possible
to Y'CbCr[A] <10b pixel formats ('v408', 'VUYA', 'r408', 'v210', 'v216', 'Y216', '2vuy', '2Vuy', and 'yuvs').
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Sheer RGB[A] 10bf, for use in high-precision working compositions
and for transport to applications dealing in high-precision scanned film and computer-generated imagery.
details
In 16-bit-per-channel Projects,
this codec perfectly encodes all RGB[A] 16bf output in real time
from After Effects Pro's Rendering Queue facility to a precision of 10 bits per channel,
including all untouched RGB[A] 10bf source footage,
with an average compression power of 2.0,
so that the Sheer RGB[A] 10bf files take up only 50% as much space as uncompressed RGB[A] 10bf files,
with zero loss of information.
This codec also perfectly decodes all Sheer RGB[A] 10bf footage in real time for After Effects Pro renderings.
Like standard Cineon and DPX files, Sheer RGB[A] 10bf only stores 10 bits per channel.
If you need to retain the full 16 bits per channel output by 16-bit projects in After Effects Professional,
use the uncompressed 'b64a', 'L64A', or 'b48r' pixel format instead.
For transport to other applications,
Sheer RGB[A] 10bf both encodes and decodes losslessly in real time
from and to all RGB[A] 10bf pixel formats (10-bit 'b64a' and 'L64A', 10-bit 'b48r', 'R10k', and 'r210')
making it ideal for editing in RGB[A] 10bf formats.
For faster but lower-quality display, Sheer RGB[A] 10bf can decode in real time
all RGB[A] 8bf pixel formats (ARGB, and, on PC+Windows, ABGR, RGBA, BGRA, RGB, and BGR),
as well as RGB 5b pixel formats (B555, and, on PC+Windows, L555 and L565).
Using Synchromy, this codec also losslessly decodes to Y'CbCr[A] ≥12b 4:4:4[:4] pixel formats ('r4fl'),
and, for RGB[A] 8bf source footage, to Y'CbCr[A] ≥10b 4:4:4[:4] pixel formats ('r4fl', 'V416', 'v410').
In addition, Sheer RGB[A] 10bf uses Synchromy to decode with the minimal loss theoretically possible
to Y'CbCr[A] <12b pixel formats ('v408', 'VUYA', 'r408', 'v210', 'v216', 'Y216', '2vuy', '2Vuy', and 'yuvs').
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Sheer Y'CbCr[A] 8bv 4:4:4[:4],
for transport to applications for compositing standard-precision digitized video.
details
In 16-bit-per-channel Projects,
this codec losslessly encodes all untouched Sheer Y'CbCr[A] 8bv 4:4:4[:4] source footage
through After Effects Pro's Rendering Queue facility,
with an average compression power of 2.84,
so that the Sheer Y'CbCr[A] 8bv 4:4:4[:4] input and output files take up only 35% as much space as uncompressed Y'CbCr[A] 8bv 4:4:4[:4] files.
Thanks to Synchromy, this process is perfectly lossless (except for out-of-range colors)
even though the pixels have to be converted to RGB[A] 16bf and back for After Effects Professional.
Otherwise, this codec lossily encodes all RGB[A] 8bf or RGB[A] 16bf output
from After Effects' Rendering Queue facility,
with an average compression power of 2.84,
so that the Sheer Y'CbCr[A] 8bv 4:4:4[:4] files take up only 35% as much space as uncompressed RGB[A] 8bf files,
using Synchromy technology to ensure the minimal loss theoretically possible.
For transport to other applications,
Sheer Y'CbCr[A] 8bv 4:4:4[:4] both encodes and decodes losslessly in real time
from and to all Y'CbCr[A] 8bu|v 4:4:4[:4] pixel formats ('v408', 'VUYA' and 'r408'),
making it ideal for editing in those formats.
For faster but lower-quality display, the Sheer Y'CbCr[A] 8bv 4:4:4[:4] codec can also decode in real time
to Y'CbCr[A] 8bv 4:2:2[:4] pixel formats ('2vuy', '2Vuy', and 'yuvs').
This codec also losslessly decodes to Y'CbCr[A] >8b 4:4:4[:4] pixel formats ('r4fl', 'V416', and 'v410');
and, thanks to Synchromy, to RGB[A] ≥9bf pixel formats ('b64a', 'L64A', 'R10k', and 'r210').
In addition, Sheer Y'CbCr[A] 8bv 4:4:4[:4] uses Synchromy to decode with the minimal loss theoretically possible
to RGB[A] <10bf pixel formats (ARGB)
and to Y'CbCr[A] 4:2:2[:4] pixel formats ('v210', 'v216', 'Y216', '2vuy', '2Vuy', and 'yuvs').
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Sheer Y'CbCr[A] 10bv 4:4:4[:4],
for transport to applications for compositing high-precision digitized video.
details
This codec perfectly encodes all RGB[A] 8bf output
from the After Effects Rendering Queue facility, including untouched RGB[A] 8bf source footage,
with an average compression power of 1.72,
so that the Sheer Y'CbCr[A] 10bv 4:4:4[:4] files take up only 58% as much space as uncompressed RGB[A] 8bf files,
using Synchromy technology to ensure zero loss of information.
In 16-bit-per-channel Projects, this codec losslessly encodes all untouched Sheer Y'CbCr[A] 10bv 4:4:4[:4] source footage
through After Effects Pro's Rendering Queue facility,
with an average compression power of 2.58,
so that the Sheer Y'CbCr[A] 10bv 4:4:4[:4] input and output files take up only 39% as much space as uncompressed Y'CbCr[A] 10bv 4:4:4[:4] files.
Thanks to Synchromy, this process is perfectly lossless (except for out-of-range colors)
even though the pixels have to be converted to RGB[A] 16bf and back for After Effects Professional.
For transport to other applications,
Sheer Y'CbCr[A] 10bv 4:4:4[:4] both encodes and decodes losslessly in real time
from and to all Y'CbCr[A] 10bv 4:4:4[:4] pixel formats (10-bit 'r4fl', 10-bit 'V416', and 'v410'),
making it ideal for editing in those formats.
For faster but lower-quality display, the Sheer Y'CbCr[A] 10bv 4:4:4[:4] codec can also decode in real time
to Y'CbCr[A] 8bu|v 4:4:4[:4] pixel formats ('v408', 'VUYA', and 'r408'),
to Y'CbCr[A] 10bv 4:2:2[:4] pixel formats ('v210', 'v216', and 'Y216'),
and to Y'CbCr[A] 8bv 4:2:2[:4] pixel formats ('2vuy', '2Vuy', and 'yuvs').
This codec also losslessly decodes to RGB[A] ≥12bf pixel formats ('b64a', and 'L64A') using Synchromy.
In addition, Sheer Y'CbCr[A] 10bv 4:4:4[:4] uses Synchromy to decode with the minimal loss theoretically possible
to RGB[A] <12bf pixel formats ('R10k', 'r210', and ARGB).
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Sheer Y'CbCr[A] 8bv 4:2:2[:4],
for transport to cutting and archiving standard-precision digitized video.
details
This codec lossily encodes all RGB[A] 8bf and RGB[A] 16bf output
from After Effects' Rendering Queue facility,
with an average compression power of 3.64,
so that the Sheer Y'CbCr[A] 8bv 4:2:2[:4] files take up only 27% as much space as uncompressed RGB[A] 8bf files,
using Synchromy color conversion to ensure the minimal loss theoretically possible.
For transport to other applications,
Sheer Y'CbCr[A] 8bv 4:2:2[:4] both encodes and decodes losslessly in real time
from and to all Y'CbCr[A] 8bv 4:2:2[:4] pixel formats ('2vuy', '2Vuy', and 'yuvs'),
making it ideal for processing in those formats.
This codec also losslessly decodes to Y'CbCr[A] ≥9b 4:2:2[:4] pixel formats ('v210', 'v216', and 'Y216').
In addition, Sheer Y'CbCr[A] 8bv 4:2:2[:4] uses Synchromy to decode with minimal loss
to RGB[A] pixel formats ('b64a', 'L64A', 'R10k', 'r210', and ARGB)
and to Y'CbCr[A] 4:4:4[:4] pixel formats ('r4fl', 'V416', 'v410', 'v408', 'VUYA', and 'r408').
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Sheer Y'CbCr[A] 10bv 4:2:2[:4],
for transport to cutting and archiving high-precision digitized video.
details
This codec lossily encodes all RGB[A] 8bf and RGB[A] 16bf output
from After Effects' Rendering Queue facility,
with an average compression power of 2.36,
so that the Sheer Y'CbCr[A] 10bv 4:2:2[:4] files take up only 42% as much space as uncompressed RGB[A] 8bf files,
using Synchromy color conversion to ensure the minimal loss theoretically possible.
For transport to other applications,
Sheer Y'CbCr[A] 10bv 4:2:2[:4] both encodes and decodes losslessly in real time
from and to all Y'CbCr[A] 10bv 4:2:2[:4] pixel formats ('v210', 10-bit 'v216', and 10-bit 'Y216'),
making it ideal for processing in those formats.
For faster but lower-quality display, the Sheer Y'CbCr[A] 10bv 4:2:2[:4] codec can also decode in real time
to Y'CbCr[A] 8bv 4:2:2[:4] pixel formats ('2vuy', '2Vuy', and 'yuvs').
In addition, Sheer Y'CbCr[A] 10bv 4:2:2[:4] uses Synchromy to decode with minimal loss
to RGB[A] pixel formats ('b64a', 'L64A', 'R10k', 'r210', and ARGB)
and to Y'CbCr[A] 4:4:4[:4] pixel formats ('r4fl', 'V416', 'v410', 'v408', 'VUYA', and 'r408').
RGB stands for {Red, Green, Blue}, the color representation used by the human eye, scanners, and displays.
[A] stands for an optional Alpha channel specifying opacity or coverage, used for compositing.
Y'CbCr stands for {luma (Y), Chroma blue-yellow, Chroma red-cyan}, the color representation used by television.
8b stands for 8 bits of information per color channel, the standard precision of digital displays.
10b stands for 10 bits of information per color channel, the standard precision of digitized film and computer-generated imagery.
u stands for unbiassed video-range, with headroom for filter overshoot but no footroom for undershoot, otherwise per ITU-R BT.601-4.
v stands for video-range, with foot- and headroom for filter under- and overshoot, per ITU-R BT.601-4.
w stands for wide-range, without foot- or headroom; obsolete.
4:4:4 means that for every 4 luma pixels, there are 4 chroma pixels (on both even and odd lines).
4:4:4:4 means that for every 4 luma and chroma pixels, there are 4 alpha pixels.
4:2:2 means that for every 4 neighboring luma pixels, there are only 2 chroma pixels (on both even and odd lines), as in television.
4:2:2:4 means that for every 4 luma pixels (and for every 2 chroma pixels), there are 4 alpha pixels.
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For advanced settings, click the Options
button
at the bottom of the Compressor section of the Standard Video Compression Settings dialog box
to bring up the Sheer Settings dialog box.
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Specify whether or not you want to turn on SheerVideo's self-check mode
to verify each compressed video frame by decompressing it to the input pixel format
(which is always RGB[A] 8bf for 8-bit After Effects Projects, and always RGB[A] 16bf for After Effects Professional Projects)
and comparing the restored frame to the input,
by clicking on one of the following radio buttons at the top of the Algorithms section of the Sheer Settings dialog box:
-
One-way (faster), to have SheerVideo just encode the video.
This is the default value.
-
Self-check (safer), to have SheerVideo encode, decode, and compare the result,
to verify that each frame is encoded with perfect fidelity.
Self-check mode must be turned off to allow destructive conversion.
You should only use self-check mode
when no pixel-format conversion is required (for rendering from After Effects 8-bit-per-channel projects to Sheer RGB[A] 8bf,
or for rendering untouched RGB[A] 10bf source footage to Sheer RGB[A] 10bf),
or when perfect pixel-format conversion is possible (for rendering from After Effects 8-bit-per-channel projects to Sheer RGB[A] 10bf or Sheer Y'CbCr 10bv 4:4:4[:4]).
Do not use self-check mode for rendering from After Effects
to Sheer Y'CbCr[A] 8bv 4:4:4[:4], Sheer Y'CbCr[A] 8bv 4:2:2[:4], or Sheer Y'CbCr[A] 10bv 4:2:2[:4].
Even with Synchromy technology,
the RGB[A] 8bf output from After Effects Pro's QuickTime Export facility cannot be perfectly converted
to any Y'CbCr[A] formats of precision less than 10 bits
or to 4:2:2[:4] chroma-subsampled images.
Unfortunately, QuickTime provides no way for the encoder to determine the source format,
so SheerVideo does not have the information it would need to disable this choice when it is inapplicable.
Note that SheerVideo is so fast compared to other system bottlenecks
that you may not notice any slowdown in using the self-check mode,
especially for frames small enough to fit in the CPU cache.
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Specify whether or not you want to take advantage of any vector processor in your computer
by clicking on one of the following radio buttons at the bottom of the Algorithms section of the Sheer Settings dialog box:
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Scalar (energy saver), to have SheerVideo execute a scalar code version of the codec,
to save battery power on a laptop with a vector processor, such as a PowerBook G4.
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Vectorized (faster), to have SheerVideo execute a vectorized code version of the codec.
When available, this is the default value.
Many of SheerVideo's codecs are available in two forms: scalar code, to run on a scalar processor;
and vectorized code, to run on a vector processor.
The vectorized code speeds up encoding and decoding by nearly a factor of two,
but increases energy consumption, which can be an important consideration on battery-powered computers.
Moreover, since vector processors are much more complicated and vectorized algorithms are much more complicated,
switching to a scalar algorithm can be diagnostically useful.
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Select which coding method you want SheerVideo to use,
by clicking on one of the following radio buttons in the Coding section of the Sheer Settings dialog box:
-
Progressive, if you want to encode the frame in progressive-scan mode.
Progressive coding usually compresses better for content having little or no interfield motion.
-
Interlaced, if you want to encode the even and odd fields of the frame independently.
Interlaced coding usually compresses better for content having large interfield motion,
and is often slightly faster.
-
Automatic, if you want the coding method to be determined by the images' Field Info image description extension.
This is the default value.
Note, however, that as of QuickTime 7.0, there is still no mechanism for QuickTime encoders to access the image description extensions of the source.
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Select whether or not to have the Sheer encoder accept only pixel formats that can be encoded perfectly,
by clicking on one of the following radio buttons in the Pixel Format Conversion section of the Sheer Settings dialog box:
-
Perfect, to accept only pixel formats that permit perfect encoding.
Do not use this for rendering from After Effects
to Sheer Y'CbCr[A] 8bv 4:4:4[:4], Sheer Y'CbCr[A] 8bv 4:2:2[:4], or Sheer Y'CbCr[A] 10bv 4:2:2[:4],
since converting to any of these formats from the RGB[A] 8bf or RGB[A] 16bf pixel format provided by the After Effects renderer
is inherently destructive, even with Synchromy,
because of precision reduction or chroma subsampling.
Likewise, do not use this for rendering from any 16-bit-per-channel project in After Effects Professional,
because of inherent precision reduction.
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Best, to encode using the best possible method
even if the pixel format cannot be converted without information loss.
This is the default.
Note: If you restrict SheerVideo to Perfect pixel-format conversion for a case which Synchromy does not guarantee to be lossless,
then if any actual information loss occurs, self-check will fail.
So self-check mode must also be turned off to permit imperfect conversion.
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Select the video color standard of the Y'CbCr target for Sheer Y'CbCr[A] codecs,
and of any Y'CbCr source for Sheer RGB[A] codecs,
by clicking on one of the following radio buttons in the Video Source Default section of the Sheer Settings dialog box:
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NTSC, for composite NTSC (SMPTE 170-M-1994),
digital 525 (SMPTE 125-M-1995, SMPTE 267-M-1995, SMPTE 259-M-1997),
or 720x483 progressive 16:9 (SMPTE 293-M-1996)
This is the default value.
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PAL, for composite PAL or SECAM (ITU-R BT.470-4),
or for digital 625 (ITU-R BT.656-3).
-
HD, for all current HD formats (ITU-R BT.709-2), including
1920x1080 HDTV (SMPTE 274-M-1995) and
1280x720 HDTV (SMPTE 296-M-1997).
-
HD 1035, for
1920x1035 HDTV (SMPTE 240-M-1995, SMPTE 260-M-1992)
as well as the obsolete interim color implementation of 1920x1080 HDTV (SMPTE 274-M-1995).
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Click the OK button at the bottom of the Sheer Settings dialog box
to confirm the Sheer options settings and dismiss the Sheer Settings dialog box.
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Click the OK button at the bottom right of the Output Module Settings dialog box
to confirm the changes and dismiss the Output Module Settings dialog box.
Your rendering job will now use the changed settings,
and the output module settings for the rendering job will now be listed as being "Based on" the original Sheer template.
Executing a SheerVideo Rendering Job
To execute a SheerVideo rendering job,
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Select Window > Render Queue from the menu bar in After Effects
to bring up the Render Queue dialog box.
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Click the Render button at the top right of the Render Queue dialog box,
to execute the selected SheerVideo rendering job.
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